Setting up advanced AI
After doing a little more research into AI on the unreal engine I have found some new methods of achieving the kind of behavior I am...
Chasing the player
The second behavior I worked on was a task for chasing the player during combat. When The player is detected using sphere trace in the AI...
Getting started on AI
Before getting started on my AI, I spent time researching AI behavior in Metal Gear Solid. I have personally played every metal gear...
Shooting mechanics
With the cover system out of the way I can start making progress on the rest of the shooting mechanics. The aiming down sights and aiming...
Cover system improvements
After some feedback from my tutor I have made some improvements to my cover system and camera. Previously the character movement really...
Shooting around cover
The next step to this project was setting up shooting mechanics and shooting from a covered position, which I chalked down to a small...
Cover system continued
I have been working on some improvements to make the cover system look and function like the stealth games I previously referenced. The...
Cover system
Cover systems have been a staple mechanic of most modern stealth games. The ability to press the character up against a surface, obscures...
Stealth Gameplay Concept
Introduction For this Project I will be mechanically recreating key game mechanics used in modern stealth games, using blueprint...