Final update
For the final update I want to talk about the AI death function and re-spawn. This has been particularly challenging because if I...
Finishing shooting mechanics
For this update I finished off the shooting mechanics. I have added a small particle effect to spawn at impact points and recoil to the...
UI Elements
For this update I created a player HUD and AI representation of AI vision cones. For the visual style of the player HUD I aimed my design...
Level layout and security cameras
For this update I have started on the layout to show off my mechanics. This may be subject to change but it seems to have enough hiding...
Creating noise and investigation behavior
To fill in the blanks a little bit between combat and patrol, I created an investigate task. This involves a different response to when...
Switching between Combat and Evasion
For this update I have improved the way that my game switches between Combat and Evasion. This includes a better timer, UI elements and...
Evasion part 2
For my next step in this project I have been working on the evasion phase for my stealth game. During the evasion phase I am aiming to...
More Combat and starting Evasion
This week I fixed a few bugs and added a shooting function to the combat. I made a test build of the game and discovered that I had some...
Attack behavior Update
I've spent the past 2 weeks improving the combat behavior tree. I added another Selector to check if the character is in a new location...
AI attacking from cover
Using what I learned from the tutorial, I have started to build up a cover system for the AI. This is still a bit buggy but when the AI...