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Frostbite
Frostbite is a second year project that introduced me to Initialization, Object Orientation and AI. I designed a simple survival game based on a hot and cold mechanic. The player must keep close to the fire to regain heat. But, the fire is constantly depleting and must be restocked with Logs found throughout the environment.
AI enemies patrol randomly around the area and chase the player when in range. Enemy attacks drain the player's heat, resulting in a game over status is enough damage is dealt.
Project features:
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Object Orientation with parent and child actors
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Random spawn systems
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Basic AI
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UI elements
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