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Stealth Gameplay Concept
This stealth game prototype was my main project in my final year of university. I put all of my skills to the test by setting myself the technical challenge of recreating my favorite game genre.
I created a cover system that could be used by both the player and enemies. Shooting mechanics with recoil and aim deviation. Advanced AI behavior and player UI elements.
Project features:
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Cover system with camera offsets
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AI EQS and behavior trees
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Shooting mechanics
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Animation blueprints
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Particle effects
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UI
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Spawn systems
Assets used:
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Animation starter pack
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