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Stealth Gameplay Concept

This stealth game prototype was my main project in my final year of university. I put all of my skills to the test by setting myself the technical challenge of recreating my favorite game genre.

 I created a cover system that could be used by both the player and enemies. Shooting mechanics with recoil and aim deviation. Advanced AI behavior and player UI elements.

Project features:

  • Cover system with camera offsets

  • AI EQS and behavior trees

  • Shooting mechanics

  • Animation blueprints

  • Particle effects

  • UI

  • Spawn systems

Assets used:

  • Animation starter pack

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