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Palette
Palette is a prototype wave based shooter that I worked on in my Final year. I experimented with a colour mixing mechanic, where the player must match the colour of the enemies to damage them. There are 3 primary colours on the palette which can be combined when holding a mix button.
This was a project which gave me the opportunity to implement many different aspects of the engine and improve my skill set.
Project features:
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AI
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Animation Blueprints
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Random spawn systems
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Materials
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UI elements
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Pickups
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particles
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Damage types
Assets used:
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Animation starter pack
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Infinity Blade: Adversaries
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