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Palette

 Palette is a prototype wave based shooter that I worked on in my Final year. I experimented with a colour mixing mechanic, where the player must match the colour of the enemies to damage them. There are 3 primary colours on the palette which can be combined when holding a mix button.

 This was a project which gave me the opportunity to implement many different aspects of the engine and improve my skill set.

Project features:

  • AI

  • Animation Blueprints

  • Random spawn systems

  • Materials

  • UI elements

  • Pickups

  • particles

  • Damage types

Assets used:

  • Animation starter pack

  • Infinity Blade: Adversaries 

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